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The scripting command DoorTextSml has the opcode (0x02).




This operation draws the supplied string in the 3D game window. The text is drawn using the small font set, formatted and aligned so that it would appear over the top of a door, and this opcode is only ever used in events directly in front of a door sprite. A typical example can be seen in the image to the right.

This is one of the few events that is automatically executed and does not need to be triggered by the player pressing the spacebar to interact with the event/object.


The functionality of this opcode is identical to DoorTextLrg, except that it draws the text using the small font rather than the large font. See also SeatTextSml and SeatTextLrg.

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