|Previous Opcode||0x3A CutsceneEndWorld|
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- byte sideFlag
If flag is 0, load Clouds data. If flag is 1, load Darkside data.
This does not actually move to the given side instantly, nor automatically. Instead, it appears to set an internal flag (byte_618B2) which is later used in the loadMap (and other) function. The flag may be checked at the end of event handling. More investigation is required.[verification needed]
Code actually only accepts 0 or 1, and does nothing otherwise, but should be easy enough to extend to support multi-world games.
TODO: Once the flag is set, when is it acted upon?[verification needed]