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Miscellaneous items are not equippable like most other items are. Instead they can be used to cast a certain spell with a number of charges generated at random when the item is created, except for potions and scrolls which nearly always have a single charge.

The table below lists all the types of miscellaneous item:

Miscellaneous Items
Name Base Price Hex Code
Rod 50 01
Jewel 1000 02
Gem 500 03
Box 10 04
Orb 100 05
Horn 20 06
Coin 10 07
Wand 50 08
Whistle 10 09
Potion 10 0A
Scroll 100 0B


SpellsEdit

Miscellaneous items always have a spell associated with them which will be cast when a character uses the item. The item description usually makes it obvious which spell it is.

Miscellaneous Item Spells
Description Spell Price Increase Hex Code
of light Light +100 01
of awakening Awaken +100 02
of magic arrows Magic Arrow +100 03
of first aid First Aid +100 04
of fists Flying Fist +100 05
of energy blasts Energy Blast +100 06
of sleeping Sleep +100 07
of revitalization Revitalize +100 08
of curing Cure Wounds +100 09
of sparking Sparks +100 0A
of shrapmetal Shrapmetal +100 0B
of insect repellant Insect Spray +100 0C
of toxic clouds Toxic Cloud +100 0D
of elemental protection Prot. from Elements +100 0E
of pain Pain +100 0F
of jumping Jump +200 10
of beast control Beast Master +200 11
of clairvoyance Clairvoyance +200 12
of undead turning Turn Undead +200 13
of levitation Levitate +200 14
of wizard eyes Wizard Eye +200 15
of blessing Bless +200 16
of monster identification Identify Monster +200 17
of lightning Lightning Bolt +200 18
of holy bonuses Holy Bonus +200 19
of power curing Power Cure +200 1A
of nature's cures Nature's Cure +200 1B
of beacons Lloyd's Beacon +200 1C
of shielding Power Shield +200 1D
of heroism Heroism +200 1E
of hypnotism Hypnotize +300 1F
of water walking Walk on Water +300 20
of frost biting Frost Bite +300 21
of monster finding Detect Monster +300 22
of fireballs Fire Ball +300 23
of cold rays Cold Ray +300 24
of antidotes Cure Poison +300 25
of acid spraying Acid Spray +300 26
of time distortion Time Distortion +300 27
of dragon sleep Dragon Sleep +400 28
of vaccination Cure Disease +400 29
of teleportation Teleport +400 2A
of death Finger of Death +400 2B
of free movement Cure Paralysis +400 2C
of golem stopping Golem Stopper +400 2D
of poison volleys Poison Volley +400 2E
of deadly swarms Deadly Swarm +400 2F
of shelter Super Shelter +400 30
of daily protection Day of Protection +400 31
of daily sorcerery [sic] Day of Sorcery +400 32
of feasting Create Food +500 33
of fiery flails Fiery Flail +500 34
of recharging Recharge Item +500 35
of freezing Fantastic Freeze +500 36
of town portals Town Portal +500 37
of stone to flesh Stone to Flesh +500 38
of raising the dead Raise Dead +500 39
of etherealization Etherealize +500 3A
of dancing swords Dancing Sword +500 3B
of moon rays Moon Ray +500 3C
of mass distortion Mass Distortion +600 3D
of prismatic light Prismatic Light +600 3E
of enchant item Enchant Item +600 3F
of incinerating Incinerate +600 40
of holy words Holy Word +600 41
of resurrection Resurrect +600 42
of storms Elemental Storm +600 43
of megavoltage Mega Volts +600 44
of infernos Inferno +600 45
of sun rays Sun Ray +600 46
of implosions Implosion +600 47
of star bursts Star Burst +600 48
of the GODS! Divine Intervention +600 49

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