Supported In: | ||
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C | D/S/W | W-CD |
? | ? | ? |
The scripting command DoTownEvent has the opcode (0x11).
Arguments
- Enum value (byte) - the Town Event ID
Description
See the table below for details on how the engine handles this operation.
Town Event IDs[]
Byte Value 0x00 Bank 0x01 Blacksmith 0x02 Guild 0x03 Tavern 0x04 Temple 0x05 Trainer 0x06 Arena Event 0x07 Unknown 0x08 Reaper Event (Enter Tower) 0x09 Golem Event (Enter Dungeon) 0x0A Dwarf Event (Enter Dwarf's Mines in Clouds) 0x0B Sphinx Event 0x0C Pyramid 0x0D Dwarf Event (Enter Town in Darkside)
One of these values is passed to the game engine's DoTownEvent function, which then displays the specified animation sequence and/or interaction options as required.
Notes
Implementation of each possible action is left up to the game engine, and may be implementation-specific. World of Xeen may handle the events differently than Swords of Xeen, but this has not been investigated yet.
Event Opcodes
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